Saturday, December 20, 2008
And so the walk cycles continue...
Trying to animate different rigs that are free downloads from the internet. Getting the Hang of different walking and flying cycles.
My intro to maya final, apparently a huge disappointment. Learned rigging, lighting, bump mapping, texturing, modeling, camera angles, sound sync, and keeping a low poly count. time allotted to work on project: 2 weeks.
My first completed and operational rig!! Just learned how to make attributes, such as closing and opening a hand. Now the opportunities are endless!! Can't wait to start experimenting with rigging, and surely much much more are on the way.
Monday, November 10, 2008
Trying to put some character into these lifeless digital marionettes.
Thursday, November 6, 2008
Experimenting with how color, light sources, and shadows can drastically change the mood of a scene.
Thursday, October 30, 2008
Starting to put some character into these digital walk cycles.
Starting to work with cycles in Maya, and articulating the body in 3d space. Always taking any opportunity to play with some lighting.
Practicing moving the camera through a digital environment in maya to portray some kind of character purely through the camera movement.
Monday, October 27, 2008
finally, got my after effects popup book on here, first time doing any 3d modeling, and first time moving a 3d camera, and moving anything in 3d space. loving digital animation. some 2d animation was done here, and composited into the 3d environment.
Friday, October 24, 2008
maya turnaround assignment. starting to get the hang of 3d space, playing around with a little rigging.
Thursday, October 23, 2008
Monday, October 20, 2008
Hand Drawn weight exercise.
character design for a 3d popup book animation using after effects and compositing hand drawn into a 3d environment.
Friday, October 17, 2008
Practicing compositing in After Effects, manually animating lightsabers.
Getting aquainted with digital ink, and coloring
animation in photoshop. Good start to the fall
semester junior year at KCAI
Character Design , hopefully to be used in thesis film for senior year of animation at the Kansas City Art Institute.