Tuesday, July 27, 2010
Tuesday, July 20, 2010
And some more Fan Art!!
Starcraft Fan Art!
Monday, June 28, 2010
Bull Monster!
Typhon's Wake, FINISHED!!
Typhon's Wake
Well, here it is, the product of three animator's hard work over our senior year at the Kansas City Art Institute. Me, Casey Parkhurst, and Brandon Waltman are submitting our film every where we can. Ottawa has just received our film, we'll see if we get in!
Monday, April 26, 2010
CAB Thesis Productions
Alrighty been a while since I last posted on here, been really busy with the Thesis Animation. I'm Collaborating with a two other animators, both traditional, Casey Parkhurst, and Brandon Waltman. We will be finishing out film within a couple of weeks. I am responsible for all the 3d animation, as well as compositing, timing out animation frames, and special effects. Casey is responsible for the human character animation, and Brandon for the Bird character. They each contribute to backgrounds, and background animation.
Here is a little peek at a few clips I have finished so far...
Wednesday, April 8, 2009
Wednesday, February 25, 2009
Testing of the physics
After much frustration, many failures, and few successes, I think I have finally gotten the hang of destroying buildings using physics, rigid bodies, and the shatter effect.
Illustration Elective Work
Thursday, January 29, 2009
Jonathan Alberto Demo Reel, Blizzard Animation Internship
Well, here is a gander at some of my work. Feel free to browse my page, and give me a call if you have any questions, Thanks again for your time
Saturday, December 20, 2008
Devil cycles
Trying to animate different rigs that are free downloads from the internet. Getting the Hang of different walking and flying cycles.
The Altar
My intro to maya final, apparently a huge disappointment. Learned rigging, lighting, bump mapping, texturing, modeling, camera angles, sound sync, and keeping a low poly count. time allotted to work on project: 2 weeks.
Knight Rig, Finally!
My first completed and operational rig!! Just learned how to make attributes, such as closing and opening a hand. Now the opportunities are endless!! Can't wait to start experimenting with rigging, and surely much much more are on the way.
Monday, November 10, 2008
Thursday, November 6, 2008
Color Study
Thursday, October 30, 2008
Maya lazy Walk Cycle
Starting to work with cycles in Maya, and articulating the body in 3d space. Always taking any opportunity to play with some lighting.
Camera as Character
Practicing moving the camera through a digital environment in maya to portray some kind of character purely through the camera movement.
Subscribe to:
Posts (Atom)