Wednesday, February 25, 2009

Testing of the physics

After much frustration, many failures, and few successes, I think I have finally gotten the hang of destroying buildings using physics, rigid bodies, and the shatter effect. 

Illustration Elective Work


Pretty much first time working with text integrated into art work, so far just illustrating magazine or newspaper articles. 

Thursday, January 29, 2009

Jonathan Alberto Demo Reel, Blizzard Animation Internship

Well, here is a gander at some of my work. Feel free to browse my page, and give me a call if you have any questions, Thanks again for your time

Saturday, December 20, 2008

Cougar Walk Cycle

And so the walk cycles continue...

Devil cycles

Trying to animate different rigs that are free downloads from the internet. Getting the Hang of different walking and flying cycles. 

The Altar

My intro to maya final, apparently a huge disappointment. Learned rigging, lighting, bump mapping, texturing, modeling, camera angles, sound sync, and keeping a low poly count. time allotted to work on project: 2 weeks. 

Knight Rig, Finally!

My first completed and operational rig!! Just learned how to make attributes, such as closing and opening a hand. Now the opportunities are endless!! Can't wait to start experimenting with rigging, and surely much much more are on the way. 

Thursday, November 6, 2008

Thursday, October 30, 2008

Monday, October 27, 2008

After Effects Popup Book: TODS

finally, got my after effects popup book on here, first time doing any 3d modeling, and first time moving a 3d camera, and moving anything in 3d space.  loving digital animation. some 2d animation was done here, and composited into the 3d environment. 

Friday, October 24, 2008

Turnaround video

maya turnaround assignment. starting to get the hang of 3d space, playing around with a little rigging.

Thursday, October 23, 2008

Maya Ball Rig Jump

Just started working with maya, second shot at working in 3d space. I am liking the 3d digital world very much.